A Boston based company called virtual reality.
In collaboration with the Madrid-based company Estudiofuture, the company eliminates both controllers and hand movements with their first game called Awakening.
Neurable Vice President Michael Thompson explained, “Imagine the power of your mind in VR. You awake hanging upside down in a snowy cave to discover you’ve been captured by a hungry Wampa. Sighting your light saber lying just out of reach, you calm yourself, concentrate, and send for the power of the force to grab your weapon. You cut yourself free just in time to slay the fearsome predator.”
“Our approach guarantees to bring those dreams nearer to tangible reality than we’ve at any point known. It also redraws the boundaries of human experience.”
This brain-computer interface for virtual reality combines AR/VR environments incredibly responsive and adaptive to user behavior. It allows people to interact with AR/VR environments using only their brain activity.
The system analyzes patterns of brain activity to determine user intent. Through this, a user can type on VR keyboards and can control prosthetic limbs. Users can also scroll menus, select items, launch applications, manipulate objects, and even input text using only their brain activity.
In other words, Awakening is a futuristic story reminiscent of Stranger Things. It enables you to control protests and fight enemies with your brain and is played completely without handheld controllers.
However, it might be exciting for gamers, but it can be used for more widespread applications: from neuroscience research to mind-controlled web development, to brainwave-based marketing and tracking brain activity.
Jack Gallant, head of UC Berkeley’s Neuroscience Lab said, “It was conceptually trivial but just about impossible to do due to the difficulty of decoding brain signals through the thick human skull. But Alcaide seems to think the ease with which people have used Awakening bodes well for the tech’s future.”
“A lot of people come in highly skeptical because BCI has been a disappointment so many times before. But as soon as they grab an object, there’s a smile that comes over their faces. You can see the satisfaction that it really works.”